![]() Darting around the battlefield, slashing through enemies before triggering powerful magic attacks is so much fun, I think I might even prefer it to Persona 5's turn-based combat. You also still have a lot of the quirks you'd find in the RPG combat of Persona - like all-out attacks - and a new ability called Showtime. The design of how to incorporate all of these elements is a blast and looks fantastic with fluid animations and real-time replication of the style so many fans love from Persona 5. Characters zip around the battlefield knocking out enemies, but can still use items in combat, fire guns, and use Persona spells. The blend of RPG and Musou results in something that feels like action-RPG on par with Kingdom Hearts or Yakuza. Yes, there is a god that is mind-controlling elected officials and trying to end the world - but I also need to study for my history exam and find a girlfriend! The game introduces two new characters: Zenkechi, the rogue detective, and Sophia, an AI that lives in your phone but is given corporeal form in the Shadow World. It's a pretty great way to revitalize a fun trope in the franchise, which often sees teens battling world-destroying demons, while also engaging in mundane high school life and treating both elements as equally important. ![]() Instead of going to school and hanging out in Tokyo, you take a road trip around Japan with your friends, finding the jails in each location, defeating their monarch, and saving the world. So it's basically the plot of Persona 5, but slightly different. The Phantom Thieves battle through these jails attempting to defeat the Shadow World monarchs and “change their heart” - turning them from evil to good. These jails are controlled by monarchs whose Shadow World alter egos have become wildly powerful and equally evil, mirroring their twisted personalities in the real world. These structures have been called different things in various games, but in Strikers they are referred to as “jails”. However, your plans are interrupted when you discover that a pop idol, Alice, has ties to an alternate dimension called the “Shadow World” or “Metaverse” - a recurring location in Persona games inhabited by gods, demons, and perverse structures that resemble real-world locations. You find that the gang has largely broken up anyways - some have gone to college, others are at different schools, so the reunion is an exciting event for all. After leaving Tokyo to return home in the original game, the player-character re-joins his friends a year later with designs to spend their vacation camping, barbecuing, and enjoying the freedom of high-school summers. The game is written to be a true sequel to Persona 5 there are references to past events, continuations of character development, and the game is counting on you being invested in the characters from the jump. ![]() The heart of the friendships is still there, but the game isn't as good at replicating the slice-of-life style that differentiates Persona from other RPGs. Yet, Persona 5 Strikers still finds itself a little off-center of what truly makes a Persona game great. It works more than it doesn't and at times it even exceeds Persona 5, giving more fluid and beautiful animation to the stylish combat of the Phantom Thieves, something the original game could only ever allude to. The joining of the two genres is bizarre, yet beautiful. You still have mobs of enemies that are easily mowed down with your super-powered protagonists, but you also have a dungeon format that will seem familiar to those who played Persona 5 - navigating your way through corridors, hiding from shadows, then attacking them to start instanced combat. Persona 5 Strikers feels like more of a union between a JRPG and a Warriors-style game. Fire Emblem and Hyrule Warriors were very much Musou games with a coat of paint borrowed from Nintendo.
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